This is my first Total War game since Napoleon, which was released quite a while ago. I finally found a moment to make an update about games I've finished early this month. The story and characters are so stupid they became funny. I've been obsessed with it since I got it. And I'm sure I'll finish Fire Emblem: Engage soon. Hopefully it will be better than Project Warlock. 5.5/10.įor the next month, I'll finally play HROT. While fun, it was also forgettable and just not on par with recent boomer shooters. There were way too little of them and they were lacking in every way. I think I've used like one spell once and that was it. There were also spells, which were certainly part of this game. The game let's you level up melee damage and even gives you some nice perks. To compensate this, I decided to soft-lock me to melee weapons. I didn't feel like playing on harder difficulty, because I read that you have to restart the whole game after dying. Also some levels had this eerie atmosphere and gave out liminal space feel. On the other hand, I love the design of the monsters. I have no idea what were they thinking, but this story is so unsatisfying and barely gives any reason for changing assets. On your quest to eradicate all evil (for some reason), you have to go through evil locations like ancient Egypt or Antarctica and beat masters of evil like Sphinx or a tank. Also for some reason, some secret passages lead right to the end of the level, meaning I sometimes unintentionally straight up skipped the whole level. I don't think there was single level, where I would spent more than 5 minutes in. It also led to it also emulating all the shortcomings of the old boomer shooters.įor once, the game uses all of the unfair strategies of Doom 2 to make it artificially harder, like spawning enemies right behind you (or even exactly on you), placing enemies right behind doors or to the start of the level in a way that they stat shooting before you can even react and so on. And it was okay, I guess? I feel like it tried way too hard to emulate old boomer shooters, meaning it kinda had no identity on its own. I've been meaning to try Project Warlock for a long time, even talking about it here last year. If you and your teammate can nail down the timing between shadowing and challenging, as long as your mechanics are mildly good in comparison to your rank, your team should be entering a winning streak in no time.Phew, I made it. Hence comms being indispensable when it comes to team play. The smaller the gap between first-man fleeing and last-man challenging, the more pressure you’ll have on the other team. This leads us to irrefutably believe that challenges should occur as smoothly yet quickly as possible in-between rotations. Whether it’s through voice chat or quick chat, if there is no time to verbally communicate the request for a rotation, flipping away from the play is the best indicator to call for help.
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